Drakar Skill Tree
THIRD JOB | FOURTH JOB | ||
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Introduction
Overview
Due to Job Stacking, changes have been made into Dio’s skill tree once he advances to Drakar:- The Drakar Skill Tree adds another 30 SP to the Stygian’s giving it a total of 60.
- It is again divided into two tabs which correspond to active and passive skills.
- Many abilities now range to a maximum of five.
- Certain abilities prior to Drakar act as a passive effect towards some previous abilities.
Active Skills
Drakar’s Active Skills add enhancements to his Stygian Skill and also introduces new Special Abilities.-
Devil Pose
Drakar’s Devil Pose augments his Stygian skills like Necrotic and Black Space. It also introduces Rebound and Kill Zone. -
Weapon Pose
Drakar’s Weapon Pose adds skills like Chaotic Spark and Charging Death Star. He is also able to make obstacles using his Blocker Skill. In addition, a skill that reduces AP consumption for his Stygian skill Onrush has been added.
Passive Skills
The Drakar’s passive skills still focus on things such as AP Recovery rate and Critical chance, adding additional level to his previous skills. It also adds skills that change Dio’s Normal Combo and Jump attacks.Active Skills
Devil Pose
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Rebound
Prerequisite: N/A
SP Cost: 1 per level
Cooldown: 4 sec
AP Cost: 3
Description: Spawns a hand at a very short distance (frontal to be precise) that pushes →towards the Drakar, pushing enemies towards him.
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Rebound: Adjusted Distance
Prerequisite: Rebound Lv 3
SP Cost: 1 per level
Cooldown: N/A
AP Cost: N/A
Description: Increases the distance of Rebound, allowing him to push enemies that are →further away.
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Vertical Blink
Prerequisite: Increased Dash Speed
SP Cost: 1 per level
Cooldown: 4 sec
AP Cost: 6
Description:
→Lv 1: Flash teleports instantly at a vertical, short distance upward.
→Lv 2: Halves cooldown time.
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Necrotic: Increased Hit Count
Prerequisite: Necrotic Lv 3
SP Cost: 1
Cooldown: N/A
AP Cost: N/A
Description: Enhances the amount of hits Necrotic can perform.
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Evil Shock
Prerequisite: Rebound Lv 3; Vertical Blink Lv 2; Necrotic: Increased Hit Count
SP Cost: 1 per level
Cooldown: 0
AP Cost: 20
Description: Spawns up to three spheres that are used as bombs. Hitting the X →command will cause them all to explode simultaneously. If the spheres are not set off →within 10 seconds, they will vanish.
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Black Space: Increased Damage
Prerequisite: Black Space
SP Cost: 1 per level
Cooldown: N/A
AP Cost: N/A
Description: Enhances the base damage of Black Space.
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Life Keep
Prerequisite: Evil Shock Lv 5
SP Cost: 1 per level
Cooldown: 90
AP Cost: 6
Description: Consumes half of the Drakar’s HP, stashing it away in another dimension. →For 100 seconds, when he is defeated, the HP will immediately come back to him, →ressurect him, and heal a portion of the HP he stashed away.
→Lv 1: 10% of stashed HP.
→Lv 2: 20% of stashed HP.
→Lv 3: 30% of stashed HP.
→Lv 4: 40% of stashed HP.
→Lv 5: 50% of stashed HP.
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Kill Zone
Prerequisite: Life Keep Lv 5
SP Cost: 1 per level
Cooldown: 30
AP Cost: 50
Description:Spawns a totem that sprays a DoT mist. It deals heavy damage for one hit →per second, initially stun-locking many slow moving enemies including monsters →provided they do not retaliate. Stays for about 15 seconds.
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Sustained Kill Zone
Prerequisite: Kill Zone Lv 5; Black Space: Increased Damage Lv 2
SP Cost: 1 per level
Cooldown: N/A
AP Cost: N/A
Description:
→Lv 1: Increases the base time of Kill Zone to 18 seconds.
→Lv 2: Increases base time to 20 seconds.
→Lv 3: Increases base time to 22 seconds.
→Lv 4: Increases base time to 24 seconds.
→Lv 5: Increases base time to 26 seconds.
Weapon Pose
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Charging Death Star 1
Prerequisite: N/A
SP Cost: 1 per level
Cooldown: 5 sec
AP Cost: 6
Description:
→Lv 1: Dio winds his Death Star up behind him and charges a brutal vertical slash that deals multiple hits. This attack has short range, and can be charged to maximize damage output as well by holding the command key.
→Lv 2: Increases damage output.
→Lv 3: Increases damage output.
→Lv 4: Increases damage output.
→Lv 5: Increases damage output.
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Charging Death Star 2
Prerequisite: Charging Death Star 1 Lv5
SP Cost: 1 per level
Cooldown: 5 sec
AP Cost: 6
Description:
→Lv 1: Dio winds his Death Star behind him and slashes through enemies in front of him with a swift horizontal strike. This attack has a longer range that is not stopped by enemies in his path, and the range and damage can be extended depending on how long the command key is held.
→Lv 2: Increases damage output.
→Lv 3: Increases damage output.
→Lv 4: Increases damage output.
→Lv 5: Increases damage output.
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Haunting Shock: Increased Damage
Prerequisite: Haunting Shock
SP Cost: 1
Cooldown: N/A
AP Cost: N/A
Description: Increases the damage of Haunting Shock
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Blocker
Prerequisite: Haunting Shock Damage Increase, Charging Death Star 1 Lv5
SP Cost: 1 per level
Cooldown: 5 sec
AP Cost: 33
Description:
→Lv 1: Summons a wall-like Crown of Death, that deals damage to enemies who touch it. The damage inflicted by the Crown of Death increases by player’s level. The Crown of Death also acts as a wall, and absorbs projectile attacks and keeps enemies at bay.
→Lv 3: Increases damage of the Crown of Death.
→Lv 3: Increases damage of the Crown of Death.
→Lv 4: Increases damage of the Crown of Death.
→Lv 5: Increases damage of the Crown of Death.
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Sustained Blocker
Prerequisite: Blocker Lv5
SP Cost: 1 per level
Cooldown: N/A
AP Cost: N/A
Description:
→Lv 1: Increases the duration of Blocker.
→Lv 2: Further increases the duration of Blocker.
→Lv 3: Further increases the duration of Blocker
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Far Away
Prerequisite: Blocker Lv5
SP Cost: 1 per level
Cooldown: 5 sec
AP Cost: 6
Description:
→Lv 1: Dio quickly winds up with his Death Star, then makes a vicious 360º spin, sending enemies far away.
→Lv 2: Increases damage output.
→Lv 3: Increases damage output.
→Lv 4: Increases damage output.
→Lv 5: Increases damage output.
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Chaotic Spark
Prerequisite: Far Away Lv5, Onrush: Reduced AP
SP Cost: 1 per level
Cooldown: 20 sec
AP Cost: 83
Description:
→Lv 1: Dio summons a dark sphere, and numerous thorns jut out from within it, piercing enemies nearby rapidly, and tearing them to shreds, before imploding on itself, damaging enemies nearby.
→Lv 2: Increases damage output.
→Lv 3: Increases damage output.
→Lv 4: Increases damage output.
→Lv 5: Increases damage output.
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Onrush: Reduced AP Cost
Prerequisite: Onrush Lv2
SP Cost: 1
Cooldown: N/A
AP Cost: N/A
Description: Reduces the AP consumed while using Onrush.
Passive Skills
Combo
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Combo Attack 2
Prerequisite: N/A
SP Cost: 1 per level
Cooldown: N/A
AP Cost: N/A
Description:
→Lv 1: Drakar’s basic combination. It uses the powerful Rake Hand to pull the target →closer, before slicing down and up with the Soul Reaver and then slamming down on →them. This combination does not require a target. Note that this ability lacks damage, →but makes it up in speed.
Utilizing Combo
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Utilizing Combo
Prerequisite: N/A
SP Cost: 1 per level
Cooldown: N/A
AP Cost: N/A
Key Input: (During combo; + )
Description:
→Lv 1: Slices the target upward and attacks with a spherical orb.
→Lv 2: Increases damage output.
→Lv 3: Further increases damage output.
Jump Attack
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Jump Attack
Prerequisite: N/A
SP Cost: 1 per level
Cooldown: N/A
AP Cost: N/A
Key Input:
→Lv 1: ( + )
→Lv 2: ( + )
Description:
→Lv 1: Simply jumps up and slices.
→Lv 2: After slicing, the Drakar attacks with a spherical orb with an additional attack command.
Jump Application
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Apply Jump
Prerequisite: N/A
SP Cost: 1 per level
Cooldown: N/A
AP Cost: N/A
Key Input: ( + + )
Description:
→Lv 1: Allows to float briefly in the air by rapidly tapping up twice in midair. By pressing the attack button, players will swoop down and slash at enemies beneath Dio.
→Lv 2: Increases damage output.
→Lv 3: Further increases damage output.
AP Recovery
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Increased AP Recovery
Prerequisite: Increased AP Recovery Lv 2
SP Cost: 1 per level
Cooldown: N/A
AP Cost: N/A
Description:
→Lv 3: Increases AP Recovery Rate by approximately 3%.
→Lv 4: Increases AP Recovery Rate by approximately 4%
→Lv 5: Increases AP Recovery Rate by approximately 5%.
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Starting AP
Prerequisite: Increased AP Recovery Lv 5; Starting AP Lv 3
SP Cost: 1 per level
Cooldown: N/A
AP Cost: N/A
Description:
→Lv 4: Spawns the game with AP, similar to how Arme spawns with Mana. Improves on →Stygian’s passive skill.
→Lv 5: Further increases initial AP spawned.
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