Minggu, 20 Januari 2013

Posted at Minggu, Januari 20, 2013 - by Unknown 0

Drakar Skill Tree



THIRD JOB FOURTH JOB

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Introduction


Overview

Due to Job Stacking, changes have been made into Dio’s skill tree once he advances to Drakar:
  • The Drakar Skill Tree adds another 30 SP to the Stygian’s giving it a total of 60.
  • It is again divided into two tabs which correspond to active and passive skills.
  • Many abilities now range to a maximum of five.
  • Certain abilities prior to Drakar act as a passive effect towards some previous abilities.
Active Skills
Drakar’s Active Skills add enhancements to his Stygian Skill and also introduces new Special Abilities.
  • Devil Pose
    Drakar’s Devil Pose augments his Stygian skills like Necrotic and Black Space. It also introduces Rebound and Kill Zone.
  • Weapon Pose
    Drakar’s Weapon Pose adds skills like Chaotic Spark and Charging Death Star. He is also able to make obstacles using his Blocker Skill. In addition, a skill that reduces AP consumption for his Stygian skill Onrush has been added.
Passive Skills
The Drakar’s passive skills still focus on things such as AP Recovery rate and Critical chance, adding additional level to his previous skills. It also adds skills that change Dio’s Normal Combo and Jump attacks.

Active Skills

Devil Pose
  • Rebound
    Max Level: 3
    Prerequisite: N/A
    SP Cost: 1 per level
    Cooldown: 4 sec
    AP Cost: 3
    Description: Spawns a hand at a very short distance (frontal to be precise) that pushes →towards the Drakar, pushing enemies towards him.
  • Rebound: Adjusted Distance
    Max Level: 2
    Prerequisite: Rebound Lv 3
    SP Cost: 1 per level
    Cooldown: N/A
    AP Cost: N/A
    Description: Increases the distance of Rebound, allowing him to push enemies that are →further away.
  • Vertical Blink
    Max Level: 2
    Prerequisite: Increased Dash Speed
    SP Cost: 1 per level
    Cooldown: 4 sec
    AP Cost: 6
    Description:
    →Lv 1: Flash teleports instantly at a vertical, short distance upward.
    →Lv 2: Halves cooldown time.
  • Necrotic: Increased Hit Count
    Max Level: 1
    Prerequisite: Necrotic Lv 3
    SP Cost: 1
    Cooldown: N/A
    AP Cost: N/A
    Description: Enhances the amount of hits Necrotic can perform.
  • Evil Shock
    Max Level: 5
    Prerequisite: Rebound Lv 3; Vertical Blink Lv 2; Necrotic: Increased Hit Count
    SP Cost: 1 per level
    Cooldown: 0
    AP Cost: 20
    Description: Spawns up to three spheres that are used as bombs. Hitting the X →command will cause them all to explode simultaneously. If the spheres are not set off →within 10 seconds, they will vanish.
  • Black Space: Increased Damage
    Max Level: 2
    Prerequisite: Black Space
    SP Cost: 1 per level
    Cooldown: N/A
    AP Cost: N/A
    Description: Enhances the base damage of Black Space.
  • Life Keep
    Max Level: 5
    Prerequisite: Evil Shock Lv 5
    SP Cost: 1 per level
    Cooldown: 90
    AP Cost: 6
    Description: Consumes half of the Drakar’s HP, stashing it away in another dimension. →For 100 seconds, when he is defeated, the HP will immediately come back to him, →ressurect him, and heal a portion of the HP he stashed away.
    →Lv 1: 10% of stashed HP.
    →Lv 2: 20% of stashed HP.
    →Lv 3: 30% of stashed HP.
    →Lv 4: 40% of stashed HP.
    →Lv 5: 50% of stashed HP.
  • Kill Zone
    Max Level: 5
    Prerequisite: Life Keep Lv 5
    SP Cost: 1 per level
    Cooldown: 30
    AP Cost: 50
    Description:Spawns a totem that sprays a DoT mist. It deals heavy damage for one hit →per second, initially stun-locking many slow moving enemies including monsters →provided they do not retaliate. Stays for about 15 seconds.
  • Sustained Kill Zone
    Max Level: 5
    Prerequisite: Kill Zone Lv 5; Black Space: Increased Damage Lv 2
    SP Cost: 1 per level
    Cooldown: N/A
    AP Cost: N/A
    Description:
    →Lv 1: Increases the base time of Kill Zone to 18 seconds.
    →Lv 2: Increases base time to 20 seconds.
    →Lv 3: Increases base time to 22 seconds.
    →Lv 4: Increases base time to 24 seconds.
    →Lv 5: Increases base time to 26 seconds.
Weapon Pose
  • Charging Death Star 1
    Max Level: 5
    Prerequisite: N/A
    SP Cost: 1 per level
    Cooldown: 5 sec
    AP Cost: 6
    Description:
    →Lv 1: Dio winds his Death Star up behind him and charges a brutal vertical slash that deals multiple hits. This attack has short range, and can be charged to maximize damage output as well by holding the command key.
    →Lv 2: Increases damage output.
    →Lv 3: Increases damage output.
    →Lv 4: Increases damage output.
    →Lv 5: Increases damage output.
  • Charging Death Star 2
    Max Level: 5
    Prerequisite: Charging Death Star 1 Lv5
    SP Cost: 1 per level
    Cooldown: 5 sec
    AP Cost: 6
    Description:
    →Lv 1: Dio winds his Death Star behind him and slashes through enemies in front of him with a swift horizontal strike. This attack has a longer range that is not stopped by enemies in his path, and the range and damage can be extended depending on how long the command key is held.
    →Lv 2: Increases damage output.
    →Lv 3: Increases damage output.
    →Lv 4: Increases damage output.
    →Lv 5: Increases damage output.
  • Haunting Shock: Increased Damage
    Max Level: 1
    Prerequisite: Haunting Shock
    SP Cost: 1
    Cooldown: N/A
    AP Cost: N/A
    Description: Increases the damage of Haunting Shock
  • Blocker
    Max Level: 5
    Prerequisite: Haunting Shock Damage Increase, Charging Death Star 1 Lv5
    SP Cost: 1 per level
    Cooldown: 5 sec
    AP Cost: 33
    Description:
    →Lv 1: Summons a wall-like Crown of Death, that deals damage to enemies who touch it. The damage inflicted by the Crown of Death increases by player’s level. The Crown of Death also acts as a wall, and absorbs projectile attacks and keeps enemies at bay.
    →Lv 3: Increases damage of the Crown of Death.
    →Lv 3: Increases damage of the Crown of Death.
    →Lv 4: Increases damage of the Crown of Death.
    →Lv 5: Increases damage of the Crown of Death.
  • Sustained Blocker
    Max Level: 3
    Prerequisite: Blocker Lv5
    SP Cost: 1 per level
    Cooldown: N/A
    AP Cost: N/A
    Description:
    →Lv 1: Increases the duration of Blocker.
    →Lv 2: Further increases the duration of Blocker.
    →Lv 3: Further increases the duration of Blocker
  • Far Away
    Max Level: 5
    Prerequisite: Blocker Lv5
    SP Cost: 1 per level
    Cooldown: 5 sec
    AP Cost: 6
    Description:
    →Lv 1: Dio quickly winds up with his Death Star, then makes a vicious 360º spin, sending enemies far away.
    →Lv 2: Increases damage output.
    →Lv 3: Increases damage output.
    →Lv 4: Increases damage output.
    →Lv 5: Increases damage output.
  • Chaotic Spark
    Max Level: 5
    Prerequisite: Far Away Lv5, Onrush: Reduced AP
    SP Cost: 1 per level
    Cooldown: 20 sec
    AP Cost: 83
    Description:
    →Lv 1: Dio summons a dark sphere, and numerous thorns jut out from within it, piercing enemies nearby rapidly, and tearing them to shreds, before imploding on itself, damaging enemies nearby.
    →Lv 2: Increases damage output.
    →Lv 3: Increases damage output.
    →Lv 4: Increases damage output.
    →Lv 5: Increases damage output.
  • Onrush: Reduced AP Cost
    Max Level: 1
    Prerequisite: Onrush Lv2
    SP Cost: 1
    Cooldown: N/A
    AP Cost: N/A
    Description: Reduces the AP consumed while using Onrush.

Passive Skills

Combo
  • Combo Attack 2
    Max Level: 1
    Prerequisite: N/A
    SP Cost: 1 per level
    Cooldown: N/A
    AP Cost: N/A
    Description:
    →Lv 1: Drakar’s basic combination. It uses the powerful Rake Hand to pull the target →closer, before slicing down and up with the Soul Reaver and then slamming down on →them. This combination does not require a target. Note that this ability lacks damage, →but makes it up in speed.
Utilizing Combo
  • Utilizing Combo
    Max Level: 3
    Prerequisite: N/A
    SP Cost: 1 per level
    Cooldown: N/A
    AP Cost: N/A
    Key Input: (During combo; + )
    Description:
    →Lv 1: Slices the target upward and attacks with a spherical orb.
    →Lv 2: Increases damage output.
    →Lv 3: Further increases damage output.
Jump Attack
  • Jump Attack
    Max Level: 2
    Prerequisite: N/A
    SP Cost: 1 per level
    Cooldown: N/A
    AP Cost: N/A
    Key Input:
    →Lv 1: ( + )
    →Lv 2: ( + )
    Description:
    →Lv 1: Simply jumps up and slices.
    →Lv 2: After slicing, the Drakar attacks with a spherical orb with an additional attack command.
Jump Application
  • Apply Jump
    Max Level: 3
    Prerequisite: N/A
    SP Cost: 1 per level
    Cooldown: N/A
    AP Cost: N/A
    Key Input: ( + + )
    Description:
    →Lv 1: Allows to float briefly in the air by rapidly tapping up twice in midair. By pressing the attack button, players will swoop down and slash at enemies beneath Dio.
    →Lv 2: Increases damage output.
    →Lv 3: Further increases damage output.
AP Recovery
  • Increased AP Recovery
    Max Level: 5
    Prerequisite: Increased AP Recovery Lv 2
    SP Cost: 1 per level
    Cooldown: N/A
    AP Cost: N/A
    Description:
    →Lv 3: Increases AP Recovery Rate by approximately 3%.
    →Lv 4: Increases AP Recovery Rate by approximately 4%
    →Lv 5: Increases AP Recovery Rate by approximately 5%.
  • Starting AP
    Max Level: 5
    Prerequisite: Increased AP Recovery Lv 5; Starting AP Lv 3
    SP Cost: 1 per level
    Cooldown: N/A
    AP Cost: N/A
    Description:
    →Lv 4: Spawns the game with AP, similar to how Arme spawns with Mana. Improves on →Stygian’s passive skill.
    →Lv 5: Further increases initial AP spawned.

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